This is the new Wolverine MK 2. In Robolegs, the player will start with the Wolverine MK 2. This is the standard battalion mech.
With the release of the new in game footage from Robolegs we demonstrated the start of the new development.
Joshua over at TechZwn wrote a nice little review about the newly released footage. Thanks Joshua, it’s really appreciated that we get coverage from people that support Indie Devs.
A decision was made to redevelop Robolegs on a different engine because the current engine just could deliver what was needed. After porting over Robolegs to a new engine the original level (Orion City) was recreated.
Check out the new footage of Robolegs.
THIS FOOTAGE IS OLD AND OUT OF DATE
When development of Robolegs started at the beginning of December 2011, we had no idea that progress would be so quick. Watch the video footage of Robolegs after only 3 and a half months of development.
Robolegs is still a work in progress. This video is just a small teaser (its not much) but a lot more in game media and wallpapers will be added once the official Robolegs site is up and launched!
Our first game being developed is Robolegs. A mech FPS. After only 3 and a half months of development the game has received some great feedback. The announcement of Robolegs was released publicly on the 23rd Feb 2012.
On the 14th of May, Robolegs was featured on the home page of Mektek.net.
Just want to thank everyone on the forums and the rest of the interwebs for the support and positive feedback on Robolegs!